I was very lucky a few weeks ago to visit my publishers, Allen and Unwin, who are moving from their long-time offices in East Melbourne, a lovely old Victorian terrace house opposite St Patrick's cathedral. They're just relocating around the corner, but it still meant packing up a LOT of books, and there were a few bookshelves of stuff they weren't going to take with them, which meant Free Books for visitors... Suffice to say I left with a big box of treasures!
I pounced on this copy of Diana Wynne Jones' Hexwood immediately. I've read it before, years ago, but never snagged a copy of my own, and I remembered feeling completely bewildered by it. This time, I vowed, I'd make sense of it.
Alas, I still feel, if not completely bewildered, certainly quite befuddled. The book seems to consist of about four different stories shoehorned into one narrative. Characters are not who they appear to be; they are not even who they think they are. Everyone is being manipulated by a reality-warping machine called the Bannus, which has run out of control in an obscure corner of Earth and is sucking more and more people into its sphere. As well as playing with identity, it's playing games with time, so characters change in age and events run out of order. It's a very difficult novel to get a handle on, and I suspect it would probably take the kind of dedicated multiple readings that young adolescents especially excel at to really grasp it.
I must say the plot made slightly more sense to me this time around. Maybe when I'm a very old lady and I've reread it a few more times, I'll understand exactly what's going on. Hexwood is the kind of book I admire, and it's obviously very clever, but I can't say that I love it.




















