19.7.25

Slay

I originally borrowed Brittney Morris's 2019 novel Slay for research into role playing games (more on that later, perhaps), but it actually turned out to be a lively, nuanced story about race and identity. From the first page I was plunged into an unfamiliar Black American culture, which sent me scurrying to the internet for a crash course in terms like twist outs, Hotep and Ebonics.

Our protagonist Kiera has a secret life: after enduring racism in other video games, she has developed and runs a safe online community where thousands of participants duel using cards based on Black culture (skating over how plausible this is for a high school student with a lot of other commitments and a limited budget...) But when one of the players is murdered in real life, (white) people start to ask questions, and Kiera starts questioning herself. Is Slay a safe space, or is it racist and exclusionary? Is it a violent place, or a place of safety and support? Kiera's own vehemently pro-Black boyfriend is against the game, but he doesn't know that Kiera invented it.

Slay is a hugely engaging, pacy novel that confronts important issues in a complex and relatable way; it would make a brilliant class text. Not surprisingly, it's been immensely popular, and despite the necessary suspension of disbelief, I was totally caught up in it.

No comments:

Post a Comment

0 comments